This material was created with the support of our Patrons. You can support us!
Become a PatronJin was first introduced in Tekken 3 and while his fighting style still had unique features, he was mostly a representative of the usual Mishima karate. However, his identity as a mix of Mishima and Kazama styles only grew stronger over time. In Tekken 7, Jin is a relatively demanding character with a unique identity who rewards those who put in the time to learn.
To help you learn the character, we got the help of a seasoned Tekken player, DevilKazuya, don't let the name deceive you cause his Jin is more than good enough!
Tap Notation |
Hold Notation |
Tekken Move |
Playstation |
Xbox |
f |
F |
Forward |
|
|
d/f |
D/F |
Down & Forward |
|
|
d |
D |
Down |
|
|
d/b |
D/B |
Down & Back |
|
|
b |
B |
Back |
|
|
u/b |
U/B |
Up & Back |
|
|
u |
U |
Up |
|
|
u/f |
U/F |
Up & Forward |
|
|
N |
|
No directional inputs |
|
|
SS(L/R) |
|
Side Step (Left/Right) |
|
|
qcf |
|
Quarter-circle forward |
|
|
qcb |
|
Quarter-circle back |
|
|
hcf |
|
Half-circle forward |
|
|
hcb |
|
Half-circle back |
|
|
ch |
|
Counter Hit |
|
|
ws |
|
While Standing |
|
|
wr |
|
While Running |
|
|
1 |
|
Left Punch |
Square |
X |
2 |
|
Right Punch |
Triangle |
Y |
3 |
|
Left Kick |
Cross |
A |
4 |
|
Right Kick |
Circle |
B |
Jin has a unique playstyle of mixing Mishima style with poking, similar to Kazumi. If you analyze Jin's moveset, you'll find that he has a wide array of tools that resemble the patented attacks from other characters.
His EWHF is similar to other Mishimas but has shorter range, making it less punishable, but when you add it to the rest of his kit, it makes him into a very strong character overall.
Jin has poor tracking to the left and something like a deep micro-step to the right into crouch will avoid many of his moves.
This material was created with the support of our Patrons. You can support us!
Become a Patron