Tekken 7 is the latest game in the globally popular Tekken series. Its titles have been around for almost thirty years, and for the majority of its lifespan, it was an example of what 3D fightings should be. Nowadays, it’s one of the most regarded titles worldwide and is respected by the fans of even the most traditional 2D games.
One of the reasons for such success is the gameplay of Tekken and how many different styles it’s able to incorporate. The characters have become iconic at this point, and every new addition tries to push the envelope even further.
Geese is one of Tekken 7’s guest fighters, and therein lies the controversy. He, just like Akuma, is a 2D character and ill-suited to the 3D nature of the game in the views of many. Nevertheless, many enjoy his intricate nature, and the tournament results speak for themselves. Today, Justin “King Jae” Stennett is here to teach us how to play him. You can view the full video right below and go over any of the individual sections right here in the text guide.
GEESE HOWARD guide by [ King Jae ] | Tekken 7 | DashFight
Tap Notation
Hold Notation
Tekken Move
Playstation
Xbox
f
F
Forward
d/f
D/F
Down & Forward
d
D
Down
d/b
D/B
Down & Back
b
B
Back
u/b
U/B
Up & Back
u
U
Up
u/f
U/F
Up & Forward
N
No directional inputs
SS(L/R)
Side Step (Left/Right)
qcf
Quarter-circle forward
qcb
Quarter-circle back
hcf
Half-circle forward
hcb
Half-circle back
ch
Counter Hit
ws
While Standing
wr
While Running
1
Left Punch
Square
X
2
Right Punch
Triangle
Y
3
Left Kick
Cross
A
4
Right Kick
Circle
B
Swipe
Geese’s Best Moves
The Best Buttons are simple inputs that in many ways form the identity of the character. They’re likely to be your best tools for getting a grasp of any particular fighter.
1 - a standard jab with very fast recovery even on whiffs.
d2 - a quick low used to open up your opponents.
SS3 - +4, and a counterhit launcher. One of the best lows in the game.
b2 - plus on block, but also wall-bounces near the wall.
b3,2 - infamous move, a 14 frame punisher that has options on follow-up.
d/f1 - a good move that can be extended into d/f1,1 and df/1,4.
f4 - a fast move that’s also a counterhit launcher.
d/f2 - another counterhit launcher that leads to lots of damage.
d/f3 - not an incredibly useful move by itself, but a good mixup tool to open up the opponent.
Geese’s Special Moves
qcf1 - a projectile that can be used as-is, or in combos.
qcf2 - also a projectile, but has a higher windup animation.
qcb1 - jumping projectile that allows him to cover space.
qcb2 - same as a bove, but has a higher range.
hcb3
hcb4
2,f1
Geese’s Meter
Geese is a 2D character that has a Meter. It grows when he lands hits and throws and can expend it to perform enhanced moves.
qcf1+2
qcb1+2
qcb1+2,1
qcb1+2,3
qcb1+2,4
qcf, qcf1+2
d/b, hcb, d/f1+2
Geese’s Best combos
f1+2, d4,f3, d4,f3, DP1, S! Dash up, d4, hcb3
WS+3 S! Dash up f1+2, d4, f3, f4, f1, hcb3
2,f1, Max Mode Cancel, 2,f1, DP1+2, S! Dash up d4, f1, hcb3
b3,2 Max Mode Cancel, d4,f3, d4,f1, DP1+2 S! (close to wall) 2,f3, (Raging Storm) db, hcb, d/f1+2 , d4, qcb2
Geese’s Strengths and Weaknesses
Despite being an unusual 2D character, he has very strong fundamentals. His jabs are very good, and his punishment game is godlike. Additionally, he has some very strong moves that can catch people out. But his greatest strength is his ridiculous damage output. Geese’s biggest weakness is the difficulty to open up competent defensive players on the advanced level.
Geese’s Guide Conclusion
Geese seemingly was created to annoy the Tekken 7 fanbase. He was the first character whose moves did a wall bounce, and he has the meter and super moves. Still, the community as a whole doesn’t hate him as much as it does Akuma. Overall, Geese is a very solid character that can help you achieve very high ranks.
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