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Become a PatronGeese Howard from the Fatal Fury and King of Fighters franchises. A formidable boss character in his own universe, he continues to be a total menace in Tekken, which led to several waves of nerfs that had some impact on the character.
However, Geese is still very much a beast, making him challenging to fight and worthy to main. To help you understand the character and everything he's capable of, we recruited the help of one of the best Geese players out there, Banana!
Tap Notation |
Hold Notation |
Tekken Move |
Playstation |
Xbox |
f |
F |
Forward |
|
|
d/f |
D/F |
Down & Forward |
|
|
d |
D |
Down |
|
|
d/b |
D/B |
Down & Back |
|
|
b |
B |
Back |
|
|
u/b |
U/B |
Up & Back |
|
|
u |
U |
Up |
|
|
u/f |
U/F |
Up & Forward |
|
|
N |
|
No directional inputs |
|
|
SS(L/R) |
|
Side Step (Left/Right) |
|
|
qcf |
|
Quarter-circle forward |
|
|
qcb |
|
Quarter-circle back |
|
|
hcf |
|
Half-circle forward |
|
|
hcb |
|
Half-circle back |
|
|
ch |
|
Counter Hit |
|
|
ws |
|
While Standing |
|
|
wr |
|
While Running |
|
|
1 |
|
Left Punch |
Square |
X |
2 |
|
Right Punch |
Triangle |
Y |
3 |
|
Left Kick |
Cross |
A |
4 |
|
Right Kick |
Circle |
B |
Geese is a very versatile character that can be played in a very straightforward and strategic way, but also has room for improvisation. After the latest patch, his game plan changed a little bit, but many things still remain the same.
Same as before, Geese is a character with many good counter hit attacks, pokes, and one of the best parries in the game. With some of these tools getting nerfed, the character needs to be played on the safer side, however.
Much like Akuma, Geese doesn't just have meter, but also some mechanics from the KoF series. Hitting the opponent and getting your attacks blocked will allow you to build the meter, gaining up to 3 stocks. Once you have some meter, it gives you access to supers, EX special moves, and MAX mode.
For example, instead of hcb 4 you can do hcb 3+4, making it a safe and damaging power crush. You also gain access to the MAX mode parry, which covers both high and mid attacks. To avoid wasting meter, you will have to know when is the right time to use it and how to apply it in combos.
With the MAX mode cancel, you can use your meter after: 1, 2, d4, WS1, f1, b3,2, d3,1, f3, or f2. Generally, you will use this cancel after confirming that your attack landed, and then use MAX cancel to convert those hits into combos.
With 2 stocks of meter you can also do supers like Raigou Reppuken (qcfx2 1+2), which can be used a part of the combo or as a way to chip out your opponents when they're very low on health. Your other option is Raging Storm (db, hcb, df 1+2), which can be used for similar purposes but is also a potent frame trap tool.
There are no moves that use 3 meters, but having 3 stocks allows you to execute some extremely damaging combos.
Geese doesn't have a Rage Drive but has two Rage Arts, one that is typical for Tekken and one that replicates his Super Special Move from the SNK games. The first one is an unblockable high, while the second one is Deadly Rave. Unlike most other rage arts, this one requires extra player input to execute the follow-ups, akin to the classic Tekken 10-hit combos.
Geese has great movement and rewards smart, strategic playstyle. He has great punishes, pokes, and tracking, though other characters with strong movement can be a problem.
When it comes to weaknesses, his range is not great, so he mostly relies on applying pressure while staying in your face.
This material was created with the support of our Patrons. You can support us!
Become a Patron