Tekken 7 Claudio Guide Featuring RsKyLuck

author
Cestus
5 min
Guide by RsKyLuck

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Tekken 7 Claudio Guide Featuring RsKyLuck
Il mio potere!

Claudio is one of the many characters that made their first appearance in Tekken 7. Despite having a very eccentric appearance and possessing magical powers, he's is a relatively straightforward fighter with the shortest movelist in the game. This makes him perfect for both beginners who don't want to be overwhelmed, and the experienced players who want a reliable and consistent character with some strong tools.

To help you learn this character, we have RsKyLuck, one of the best Claudio players out there and a competitor with a remarkable tournament history.

RsKyLuck's Claudio Guide

CLAUDIO guide by [ RsKyLuck ] | Tekken 7 | DashFight

Tap Notation

Hold Notation

Tekken Move

Playstation

Xbox

f

F

Forward

 

 

d/f

D/F

Down & Forward

 

 

d

D

Down

 

 

d/b

D/B

Down & Back

 

 

b

B

Back

 

 

u/b

U/B

Up & Back

 

 

u

U

Up

 

 

u/f

U/F

Up & Forward

 

 

N

 

No directional inputs

 

 

SS(L/R)

 

Side Step (Left/Right)

 

 

qcf

 

Quarter-circle forward

 

 

qcb

 

Quarter-circle back

 

 

hcf

 

Half-circle forward

 

 

hcb

 

Half-circle back

 

 

ch

 

Counter Hit

 

 

ws

 

While Standing

 

 

wr

 

While Running

 

 

1

 

Left Punch

Square

X

2

 

Right Punch

Triangle

Y

3

 

Left Kick

Cross

A

4

 

Right Kick

Circle

B

Swipe

Gameplan

Claudio's main game plan is to get their opponent to the wall, with WR2 being a great help to achieve that. Once the opponent's back is to the wall, Claudio really starts to shine with his excellent wall pressure. However, he also has good neutral tools with a solid range, like ff1+2, b4, b1, and 1+2.

Specifically at the wall, you can scare opponents with just the sidestep cause they will be worried about the SS4 low. At +6, landing this low gives you a lot of time to do something like a df3 and hitconfirm it depending on what the opponent does. The threat of the follow-up also allows you to rinse and repeat SS4. Thanks to b1 and other possible attacks, your opponents will be too scared to try and duck. Once they do try to duck, you can get immense reward from landing a wallsplat combo.

On an infinite stage, you should switch towards tighter spacing and focus on whiff punishment.

Best Buttons

  • 1,2 - This jab string is only -1 and +6 on hit, making it safe to throw out and rewarding to land. Even a single jab is a strong neutral tool for checking opponents.
  • b1 - Your go-to move. It's i18 and only -5 on block mid that gives a wallsplat on hit. 
  • WR2 - Great way to start your offense and push opponents to the wall. Gives starburst on hit and wallstun on block.
  • SS4 - Extremely good low attack. It can be delayed, gives +6 on hit, and forces crouch. On block, it's only -12, making it not that risky unless you're playing against meter characters. B1 does a great job of supporting this move at the wall.
  • df3 - i14 attack with two extensions. Df3,2, which is a high, and df3,1, which is a -12 mid. If you hit df3, it can be hit confirmed. Also good at the wall since it will wallsplat.
  • b3 - Claudio's version of what would be df1 for other characters. It's a great neutral poke with a b3,3 extension that can prevent people from taking their turn too early.
  • ff1+2 - mix-up for his WR2. It's a mid that hits from a long distance and gives starburst on hit.

Starburst

Starburst is Claudio's special mechanic that gives him access to enhanced moves. You can only get starburst from attacks that involve 2, which is his right hand. Examples include b4,2, b2, ff2,2, WR2, ff1+2, or his Rage Drive.

Starburst gives you access to d2,2 and f1+2,1+2 become launchers. D1,2 becomes +8 on block, making it a strong pressure move. B4,3,2 can now CH launch but is mainly used as a wall combo.

Generally, when you get Starburst, Claudio becomes a slightly better character, allowing him to use more moves, get more damage, or initiate pressure more easily.

Combos

  • uf4 > f3 > ff4 > b3 > f2 > b4,2
  • uf4 > ff4 > b3 > f2 > 2,1,2 > WR2
  • CH df2 > f3 > ff4> b3 > f2 > b4,2
  • uf4 > b2 > 1 > ff4 > b3 > d1,2 > WR2 (Starburst)
  • uf4 > ff4 > b3 > df3,2 > b3,1 > WR2
  • uf4 > ff4 > b3 > df1 > 2,1,2 > dash > df3,1
  • (STB) f1+2,1+2 > ff4 > b3 > dash > b3 > 2,1,2 > dash > b2
  • (STB) d2,2 > ff4 > b3 > dash > b3 > 2,1,2 > dash > 1,2 > iWR2
  • b1 w! > backdash > b2 > b4,3,2
  • b1 w! > df3,2 > d1+2
  • b1 w! > backdash > b2 > 1 > b3,3

Weaknesses

Lacking lows - apart from SS4, his main lows are underwhelming. The db3 is his only standing plus low, and it's -15 on block. The db4,3 is neutral on block, so you don't get any advantage out of it, and you can get launched if opponents duck the high. Finally, the d3 is -3 on hit and -17 on block, making it very unrewarding and risky. 

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