Sony Filed the Adaptive Difficulty Calibration Patent

author
Elizbar Ramazashvili
1 min

This material was created with the support of our Patrons. You can support us!

Become a Patron
Sony Filed the Adaptive Difficulty Calibration Patent
This new tech will allow to adjust the difficulty on the fly

Sony has filed a new patent for the technology that would allow them to seamlessly adjust the difficulty of the video games on the fly. You can read the exact tech jargon on the patent site itself.

The main aim of this technology is to make the games similarly enjoyable for all kinds of players – newbies won’t get frustrated with the challenges, while seasoned players won’t get bored because the game is too easy.

It’s interesting if this technology could be adapted to suit the fighting game AI difficulty, so that it could be gradually ramped up as you’re learning the game and get better. Hopefully, the tech is something substantial and won’t be used in just a couple of open world games.

This material was created with the support of our Patrons. You can support us!

Become a Patron
0

Share: