Fighting games continue to evolve in terms of functionality. If you travelled back and time and showed someone the wealth of training option at our disposable, those ancient gamers from the days of Tekken 3 or Street Fighter 2 would think you're some kind of deranged crackhead.
But even now, some games come out with innovative features that others might only pick up in 5 years, if not later. Hell, some game developers still haven't caught on that you can display hitboxes like Killer Instinct or Skullgirls.
Such is the case between Granblue Fantasy Versus: Rising and Street Fighter 6. The latter came on the scene with a more than robust frame data display that shows you all the info you could possibly want, while the former is very stingy and wouldn't give you more than the bare basics.
Until today, that is.