A deep dive into the gameplay and design of Omni-Man, the devastating fighter in the upcoming tag-team brawler.
The Invinsible VS developers explain their design for Omni-Man, aiming to capture his brutal, efficient power from Invincible. He's shown as an overwhelmingly strong, terrifying foe with a moveset that makes battles feel like an "uphill battle." His gameplay mirrors his role, emphasizing brutal fighting with no wasted motion. Key moves from the show include a powerful uppercut, a projectile from clapping, and a ground pound. His ultimate, "Destroyer of Worlds," recreates his iconic city-destruction sequence with a mountain finish.
While powerful, Omni-Man is balanced in the game's 3v3 system. His armored moves are punishable if blocked. He has great air mobility, including a unique "triangle jump" for quick downward and forward dashes. He works well as a point character or team anchor, with assists offering anti-air and space control.
The showcase highlights the fluid tag system, allowing character swaps after nearly any action; hit, block, or throw. It also shows mechanics like "Arena Shift," locking out assists and giving unlimited boost, and "Sudden Death," where time runs out, causing characters to bleed until they land an attack.