If you want a pro player to break down the character for you, you can check out our collaboration with MagicTea below to learn how a top player in the NRS competitive scene tackles this character.
SMOKE guide by [ MagicTea ] | Mortal Kombat 1
However, this text guide is intended to give you a wider scope, and teach how to work up your way up with Smoke so you can start taking names in Kombat League.
Smoke in Mortal Kombat 1 is a really flashy mixup character. He has cool-looking regular, special, and overhead attacks, but using them properly can be challenging. A lot of his attack options have gaps that can be flawless-blocked, interrupted, or armored through. On the other hand, this opens up opportunities for him to play mind tricks with his opponents by going for different options. He’s very strong up-close, and his combo damage is decent, but he has no projectiles, so you have to rely on his teleport.
Best Buttons
S1: -2F on block which is fine.
B2: Long distance overhead, goes over pokes as well.
F4: Triple high, can be hit confirmed into his teleport.
Best strings
F1,2: Really fast, forward advancing high.
F3,2: Low into overhead.
S3,2: easy meterless launcher.
S1,1,1,4: Safe, and although it has a gap it can break through armor depending on the move.
Specials
BF3: one of his key moves. It’s a mid that goes fullscreen or until it reaches the opponent, and has a projectile immunity. However, it’s -16 on block. Can be canceled by pressing back, and this is crucial for his combos. Use this as your main mixup tool.
DB1: an anti-air tool that can also be used in combos that launch your opponent in the air.
DB2: Smoke’s overhead attack teleport. It’s -14 on block, so you can get full-combod from it if you’re not careful. The enhanced version is armored if it absorbs an attack, or makes him invisible if it doesn’t.
DB4: his low teleport. Low startup and unsafe on block. Best used on predictions, and allows you to continue with an air combo. Can also be canceled into various states.