Reiko's Gameplay Basics
Best Buttons & Strings
- S1: Standard 7F startup, can also combo pretty well.
- S1,2: Plus on block.
- S3: High, it can be ducked, but good for anti-air.
- S4: High, it can be ducked, but good for anti-air.
- B3: Insane range, great mid.
- D3: Great range
- B4: good range
- F1: Best mid option, hit confirmable, safe mid.
- F1,2: Solid safe mid-string.
- F4: Very far-reaching, knockdown on hit. Good to go back to zoning.
- B2: +8F on block, great for jailing.
- F2: Good overhead, not very safe, but at 4% damage worth trying to get one, or more, in.
Specials
- DB1: Parry, side switch, when amplified it allows you to follow up with a combo.
- BDF1: Command grab, it's a high so they can duck under it, however, if you amplify it, then it will be a mid.
- BF2: Amazing projectiles. It's three separate projectiles so it can break through some moves and armor, it's amplified version can destroy Kameo Sub-Zero armor in one volley.
- DB3: Armored wake-up when amplified, side switch. Also a good Combo ender.
- BF3: Has two versions:
- DB3: slide, when amplified it will allow for combos after
- DB3(U): by holding up you will get a mid and launcher on hit. Perfect to start combos after F1,2 or S2,1.