Including a recap of past additions.
It's been a long time since we got a new edition of Developer's Backyard for Guilty Gear Strive, but now they're back with Vol. 20 where Ken Miyauchi, the game's producer, going a bit over the recent additions and what you should expect going forward.
The recaps largely focus on the two new (returning) characters, sharing a few cute details about Jam and Robo-Ky, but it also notes the major milestone of GGST reaching 4 million players worldwide.
The real interesting stuff is in the second half of the post, where Ken goes over what you can expect in the future of Strive, it sounds like some major Quality of Life improvements are on the way:
"As mentioned in previous Developer's Backyards, Version 2.0 serves as a new foundation for enjoying GGST for years to come, acting as the launching pad for ongoing updates.
To that end, we're continuously expanding not only the combat environment, but also online matchmaking, incentives to keep playing, deep match analysis tools, and systems that broaden how every player can enjoy the game.
In particular, we are actively developing and testing highly requested features from long-time players, such as "taking control of characters mid-replay" and an "intuitive frame data display feature.”
Both present significant technical challenges that go beyond simple feature additions, requiring additional development time, but we're aiming to deliver them to you within 2027.
Additionally, we're developing a major new feature designed to help newcomers and those who find fighting game execution difficult freely control their characters and experience Guilty Gear's signature fast-paced offense, defense, and mind games.
We plan to introduce this feature in detail around the end of the year alongside actual gameplay footage. Please look forward to further updates alongside our winter DLC character!"
As for balance, Miyauchi outlines a specific plan to release two balance updates a year, which sounds like a healthy pace for balance patches, especially with Strive patches in recent years generally introducing some meaningful adjustments, instead of near invisible tweaks.