Spoiler: Virtua Fighter is still sticking to its roots, but introduces a few interesting changes to the formula.
The recent Summer Game Fest led to a massive drop of info about the upcoming Virtua Fighter sequel, which is now confirmed to be called Virtua Fighter Crossroads.
The game is slated for release in 2027, so we'll still need to wait for quite a while. For now, we want to go over the showcase as well as remember some prior showcases to round up the key info about the upcoming sequel.
If you haven't seen the trailer from the show, you can find it below alongside the rest of the showcase.
When it comes to info, while there are some statements on the general philosophy of VFC, for now let's focus on things that are confirmed and tangible, starting with who is even working on this game?
- Producer - Riichiro Yamada, previously worked as a producer on Virtua Fighter 5 R.E.V.O., Samurai & Dragons, Sega Pocket Club Manager, and D×2: Shin Megami Tensei Liberation.
- Art Director - Ryo Shibasaki, he started off as an effects designer, but later advanced to being an art supervisor and director, contributing to Soul Reverse, latest editions of Virtua Fighter 5, and Virtua Fighter 3tb Online.
- Battle Director - Yohsuke Takeda, credited as a programmer on the original Shenmue, Virtua Fighter 4, and Virtua Fighter 5.
The new trailer also revealed the narrative team behind the game:
- World Building Supervisor - David Hayter, yes Solid Snake. In this case, the showcase seems to focus on his screenwriting portfolio. Hayter has previously wrote screenplay for X-Men (2000), Watchmen, and Wolves, a coming of age horror movie that he both wrote and directed.
- Lead Writer - Brad Kane, ex-Telltale writer who also worked as the lead writer on Minecraft: Story Mode Episode 4, The Walking Dead: A New Frontier Episode 2, and As Dusk Falls. Strangely, the showcase also points out that he wrote a special episode of Bear Gryll's You vs. Wild show. That special is currently sitting at 5.4/10 rating on IMDb.
- Scenario Director - Tsuyoshi Furuta, he has been one of the primary or assistant scriptwriters for various games in the Like a Dragon series, such as Yakuza 5, Yakuza 0, and Like a Dragon: Pirate Yakuza in Hawaii. In terms of writing full stories, he's credited with Binary Domain and Yakuza: Dead Souls.
- Scenario Writer - Shinji Yamamoto, longtime scenario writer and planner on Atlus games. Credited as lead scenario planner on Persona 5, original story on SMT: Devil Survivor 2, and scenario on Shin Megami Tensei IV.
Now let's look at the characters that have been confirmed so far:
- Cielo Salinas - one of at least 4 new characters and the protagonist of the game. He is a Paraguay-American who represents MMA.
- Stella Bridge - the first new character that was shown off before, Stella is an American fighter representing kickboxing.
- Akira Yuki
- Wolf Hawkfield
- Pai Chan
Outside of that, we've also seen the graphic that shows two other new characters alongside Cielo and Stella, but not much is known about them. The trailer also shows Cielo shadowboxing against graffiti depicting classic VF characters, and 3 out of 4 are already in the game, which Jackie Bryant being the odd one out, so perhaps he will also be in the game.
Character select at the moment shows 16 slots, but it might be too hasty to assume that this is final and implies the size of launch roster.
Now, what about the content that we can expect from Virtua Fighter Crossroads? It's safe to assume that we will see the standard suite of typical fighting game modes, like arcade, local vs, online ranked, etc. However, one major feature for VFC is a fully fleshed out, Yakuza style story mode that developers describe as a "Fighting Adventure" to underline that it's a seamless mix of action adventure and a fighting game.
Supposedly this mode will offer an experience unlike any other game, according to the game's producer, but so far we know this:
- While Cielo is the face of the game, the story is an anthology split between 4 new characters. One of the screenshots seemingly implies that you will be able to switch between characters and go through their stories individually, rather than following one set path and order. While each character has their own individual goal, their paths will intersect at different points.
- Yamada says that there will be lots of side quests to visit and side quests to take on. Supposedly there will be everything that you expect from an action adventure game, but done in a unique way.
- The setting of the game is a fictional, crime infested town of Vilasapara somewhere in South East Asia. Many have already clocked it as being based on Philippines, and Shibasaki mentions that they did a lot of work to implement real life references into the world, down to specific climate conditions.
- Cielo's story is presented as a classic from rags to riches story. From the story trailer we know that Cielo seems to participate in underground fights and takes on shady gigs pitched by his friend. From the relationship map we know that he participated in match-fixing by throwing at least one fight on purpose, but during the extended story trailer he goes against the script, which sets him against Chinese triad.
- Vila Fight Fest seems to play a major role in the story, which potentially extends far beyond the tournament, as one of the pieces of information shown in the trailer was about the president of a fictional(?) country backing the tournament.
- At least some of the old Virtua Fighter characters will show up in the story mode. We already know that Pai Chan becomes a mentor for Cielo, but his relationship chart also shows that Akira Yuki will be involved too.
Lastly, what do we know about the gameplay so far? The major of direction for the game didn't change compared to previous Virtua Fighter entries. There is a very strong emphasis on grounded combat, realism, and martial arts.
A lot of the gameplay footage can almost be matches 1:1 with older games, but there are some notable changes:
- The game retains the same control scheme, but supposedly polishes things up in a way that feels like "starting from scratch." There are no specific examples, but it might refer to some of the multi-button inputs like P+K+G.
- Defensive animations have been completely revamped to look more responsive and dynamic. For example, you will see characters trying to (visually) deflect attacks instead of simply absorbing them. There is also a special animation for characters ducking under high attacks while crouching, rather than simply staying in their static crouch position.
- There are also more cinematic animations for throws, critical attacks, and KOs. While throws are more cinematic, they seemingly don't take any longer than they did in previous games, but the slow-down for critical strikes is new, and emphasizes one of the new mechanics.
- The floaty juggles are seemingly mostly gone. When makes sense, opponents will remain on their feet while you do your combos.
While not mentioned in the video, those mechanics were explained previously through SEGA's press release:
This game offers two distinct battle rules to suit different playstyles and preferences:
- Standard: Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking three rounds.
- Uprising: A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.
The game also features three groundbreaking battle systems that drive the evolution of the series:
- Break & Rush: This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ‘broken’ status carries over across rounds, creating a tactical layer that adds depth and tension to every match.
- Stunner & Stun Combo: Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.
- Flow Guard: A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.
Break & Rush in this case is what slow-down aims to underline, but it does not appear as drastic or prominent as some of the common cinematics in other titles.
That should cover just about everything that we've heard about Virtua Fighter Crossroads so far. The game is looking rather exciting, and while there are some inevitable concerns about concessions being made for wider audience, it's clear that developers are approaching changes with an extreme level of care.