Dustloop Is Keeping People Honest With Millia Overhead Minigame

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Gundroog
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Dustloop Is Keeping People Honest With Millia Overhead Minigame
Kakyoin: that's reactable.

Not entirely sure if it was meant to be an April Fools' joke, or rather tied to Trans Day of Visibility (given the post), but someone at Dustloop has been channeling their spite for a good cause.

Right now, if you visit any of the Millia Rage page's on the wiki, you will be greeted with Teyah's Millia Blocker flash game that originally came out in 2011 if not even before that.

The basic premise is simple, if Millia's overhead is visible, you can prove it by consistently reacting to it within the tiny frame window of 20 frame.

Running it in the browser might introduce some delay, but in general most people are going to struggle with this overhead. It has the start-up of just 18 frames and connects with crouching opponents after 2 active frames. 

Technically, the move by itself is very much reactable. At 60 frames per second, each frame is roughly 16.6ms, which means 20 frame window lasts 332ms, while the average reaction speed is roughly 250ms. However, that's when you only have to react to one move.

Once you need to recognize what you're looking at and then react, it introduces an extra delay. This is also often described as a mental stack, at least one part of it. There more things you have to be conscious of, the harder it will be to react to one specific options. This is why even pros will occasionally get hit with a massive damage jump-in, they can't be standing there and only wait for the jump!

With Millia, this means that in most cases you simply won't react to her overhead in time. You might get lucky and guess correctly or hit her with a random DP, but generally you are unlikely to react consistently.

If you doubt it, go ahead and give it a try!

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