guide
Deoxys's Mortal Kombat 1 Nitara Character Guide

Deoxys's Mortal Kombat 1 Nitara Character Guide

author
Sebastian Quintanilla
5 min
Guide by Deoxys

This material was created with the support of our Patrons. You can support us!

Become a Patron
Can you master the glass cannon of Nitara at a high level? let Deoxys walk you through the fundamentals of this vampiric Mortal Kombat 1 character

Nitara is a very challenging character in Mortal Kombat 1. Although not inherently complex nor weak, Deoxys categorizes her as a glass cannon, meaning you have plenty of damage to give but must remain vigilant in the defense. That is why DashFight teamed up with Deoxys to bring you a detailed guide on how to play Nitara in Mortal Kombat 1.

Nitara's Gameplay Basics]

Many of Nitara's normals will make her float in the air, the vast majority of those moves will allow you to cancel into air specials.

Best Buttons & Strings

  • S4: +4F on block, which is Nitara's only plus button.
  • D2: Fantastic anti-air.
  • B2: it has a long start-up but good range. Most importantly, it can go over low pokes, allowing you hit confirm into a combo.
  • B4: Double hit low, you can also cancel after the first hit.
  • S1,2,1,2: Launch on hit. Very unsafe, if they are blocking you want to swap over to 1,2,4.
  • S1,2,4: -3F on block.
  • S2,2: The stagger leaves you at -6F, which is safer than the -7F of S1,2.
    • S2,2,1: Generally unsafe, but it allows for combo conversion. but unsafe on block.
  • F1,2: Good mid, you can use it after a backdash, but it can be unsafe on block.

Specials

  • BF1: Best used when amplified because of the armor and stun.
  • BF2: Great combo ender or extender if you amplify it, and can be used to whiff punish.
  • DB2: Best anti-air in the game and can be canceled in the air to convert into a combo. Spending a bar will make it so that you can naturally cancel into other moves.
  • DB4: A divekick with almost no recovery, making it perfect for pressure. But it's unsafe on block.
  • DF4: Broadly speaking, a useless move, do not use it frecuently. When you use it, you will lose 5% of your health. When activated, some of her moves change.
    • When amplified, you will actually feed on your opponent's health.
    • BF1: Does damage over time.
    • BF2: Gets some health back.
    • BF3: Double-hitting projectile that can break armor and can be canceled into air specials.

Bes Kameos for Nitara

Nitara's Bread & Butter Combos

Meterless

  • 34% - S1,2,1,2, J.1,24, DF-DASH, J.2,4,2, BF2
  • 32% - S1,2,1,2, J.1,24, DF-DASH, J.1, F-DASH, S4, DB2, DB4
  • 33% - S1,2,1,2, J.2,4, DB4(WIHFF), S1,2,1,2-DB2, DB4
  • 35% - S1,2,1,2, F-DASH, S4, DB2, DB4(AMP), F-DASH, S4, DB2, DB4
  • 23% - S2,2,1, DB4(WHIFF), S1,2,1,2-DB2, DB4

Meter

  • 41% - S1,2,1, 2 F-DASH, S4, DB2, DB4(AMP), J.1,2,4, DF-DASH, J.1, S4, DF2
  • 44% - S1,2,1,2, F-DASH, S4, DB2, DB4(AMP), J.1,2,4, DF-DASH, J.2,4,2, BF2
  • 40% - S2,2,1, DB4(WHIFF), S4, BF2(AMP), J.1,2,4, DF-DASH, J.1, S4, BF2
  • 37% - F1, BF2(AMP), J.1,2,4, DF-DASH, J.2,4,2, BF2

Air Start

  • 27% - B2, F-DASH, J.2, S1,2,1,2, J.3, DB4(WHIFF), S1,2,1,2-DB2, DB4
  • 37% - DB4(AMP), J.1,2,4, DF-DASH, J.2,4,2, BF2

Corner

  • 35% - S1,2,1,2, J.2,4,2, D-DASH, J.1, J.2,4,2, DB4
  • 36% - S1,2,1,2, J.2,4,2, D-DASH, J.1, J.2,4,2, BF2
  • 42% - S1,2,1,2, J.2,4,2, D-DASH, J.1, J2,4,2, BF2(AMP), J.2,4,2, BF2
  • 44% - S1,2,1, B, S4, DB2, DB4(AMP), J.1,2,4, D-DASH, J.2,4,2, DB4
  • 46% - S1,2,1,2, B, S4, DB2, DB4(AMP), J.1,2,4, DF-DASH, J.2,4,2, BF2(AMP), J.3, BF2
  • 26% - B2, F-DASH, J.2, S1,2,1,2, JB.3, DB4(WHIFF), S1,2,1,2-DB2, DB4
  • 38% - F1, BF2(AMP), J.2,4,2, D-DASH, J.1, J.2,4,2, DB4
  • 38% - DB4(AMP), J.2,4,2, D-DASH, J.1, J.2,4,2, DB4

Fata Blow

  • 42% - S1,2,1,2, J.1,2,4, DF-DASH, J.2,4, FB
  • 46% - S1,2,1,2, F-DASH, S4, DB2, DB4(AMP), J.1,2,4, FB
  • 54% - S1,2,1,2, F-DASH, S4, DB2, DB4(AMP), S4, DB2, DB4(AMP), S4, BF2(AMP), J.3, FB

Shujinko

  • Ashrah
    • 41% - B4, F-KAMEO, DB-KAMEO, S4, DB2, DB4(AMP), S4, DB2, DB4

Kung Lao

  • 33% - B4, F-KAMEO, J.1,24, DF-DASH, J.2,4,2, BF2
  • 31% - B2, F-DASH, J.2, S1,2,1,2-BF1, KAMEO(H), J.2, S1,2,1,2, J.3, DB4(WHIFF), S1,2,1,2-DB2, DB4
  • 33% - B2, F-DASH, J.2, S1,2,1,2-BF1, KAMEO(H), J.2, S1,2,1,2, J.2,4, DB4(WHIFF), S1,2,1,2-DB2, DB4

Goro

  • 35% - F3,4,3, D-KAMEO, S4, DB2, DB4(AMP), S4, BF2
  • 33% - B4, D-KAMEO, S4, DB2, DB4(AMP), S4, DB2, DB4
  • 37% - S3,4, D-KAMEO, S4, DB2, DB4(AMP), S4, DB2, DB4

Motaro

  • 42% - S1,2,1,2-BF1, KAMEO, F, S2,2, KAMEO, F, S1,2,1,2, J.1,2,4, DF-DASH, J.2,4,2, BF2

Sub-Zero

  • (+~8%) 37% - S1,2,1,2-F-KAMEO, DF4(AMP), J.2, S1,2,1,2, J.1,2,4, DF-DASH, J.2,4,2, BF2

Jaxx Briggs

  • 38% - F1,D-KAMEO, D1, BF2(AMP), J.1,2,4, DF-DASH, J.2,4,2, BF2

This material was created with the support of our Patrons. You can support us!

Become a Patron
0

Share: