All
Reduced the recovery.
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill.
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill.
Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps.
Adjusted to face the opponent immediately after performing the skill.
Berserker
Increased to 980 from 950.
Increased to 1200 from 1050.
Adjusted to recover HP with the existing White Damage intact.
(Before: Recovered the existing White Life first.)
Added ‘Attack Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Increased hit stun.
Expanded the hitbox.
Increased the knockdown time for hit while airborne.
Can be jump canceled upon hit.
The second hit can connect against knocked down opponents.
Reduced the recovery.
- Raging Fury (Standard/during Frenzy)
The last hit launches the opponent higher.
- Bloodlust (Standard) Reduced the recovery upon hit.
Increased the knockdown time.
- Bloodlust (during Frenzy)
Reduced the recovery upon hit.
Increased the knockdown time.
Vanguard
Increased to 1100 from 1000.
Increased to 1200 from 1050.
Added ‘Attack Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Reduced the hurtbox.
Reduced the recovery.
Can connect against knocked down opponents.
Reduced the recovery.
Can be jump canceled.
Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
※ Possible even on whiff
Reduced the recovery.
Reduced the start-up for Invulnerability against Projectiles.
Reduced the recovery.
Reduced the recovery.
Expanded the knockback range of the second hit
Wall bounces the opponent upon the second hit.
Reduced the recovery.
Removed the upper body hurtbox during the spinning move upon activating the skill.
Reduced the start-up of the last hit.
Expanded the hitbox of the last hit.
The last hit launches the opponent higher.
Increased block stun of the last hit.
Increased the guardback of the last hit.
Expanded the hitbox.
Expanded the hitbox of the first hit.
Increased the block stun of the first hit.
Can be dash canceled upon hit.
Striker
Increased to 950 from 900.
Increased to 1150 from 1000.
Added ‘Guard Gauge Damage Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Can be canceled with various MP skills.
※ Possible even on whiff
Reduced the recovery.
The opponent bounces off the ground harder when hit while airborne.
Can be jump canceled upon the third hit.
Decreased the knockback range.
Can be dash canceled upon hit.
One Inch Punch
Can be dash canceled.
Grappler
Increased to 1100 from 1050.
Increased to 1250 from 1100.
Can cancel charged MP skills with other MP skills. ※ Possible even on whiff
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.
※ Possible even on whiff
Added ‘Defense Increase.’
Launches the opponent higher when hit while airborne.
Extended the untech time.
- Air Steiner (Standard/Hold)
Reduced the landing recovery.
Ground bounces the opponent even without Counter Hit.
The second hit launches the opponent higher.
Reduced the damage scaling for combos.
Increased the block stun.
Moved up the Counter Hit timing.
- Shoulder Tackle (Standard)
Reduced the recovery.
Launches the opponent high upon Counter Hit.
Reduced the recovery.
Increased the knockdown time.
Reduced the recovery.
Ranger
Increased to 980 from 950.
Increased to 1150 from 1000.
Increased the debuff duration.
Can be dash canceled.
Reduced the start-up.
Reduced the recovery.
Can connect against knocked down opponents.
The first hit can be jump canceled.
Reduced the recovery for easier follow up while airborne.
Can be canceled with ‘Scud Genocide.’
The opponent slowly falls on knees upon the final hit.
Launcher
Increased to 950 from 900.
Increased to 1150 from 1000.
Added ‘Attack Increase’ effect.
Added ‘Guard Gauge Damage Increase’ effect.
Increased hit stun.
Extended the untech time.
Reduced the start-up.
Reduced the recovery.
Increased hitstop duration.
Increased hit stun.
Extended the untech time.
Can be followed-up by ‘Standard A.’
Increased hitstop duration.
Launches the opponent higher.
Reduced the recovery.
The Disarming motion can be canceled with MP skills.
Can be canceled with various skills. ※ Possible even on whiff
Launches the opponent higher.
Expanded the hitbox.
FM-31 Grenade Launcher
Removed the upper body hurtbox from before to immediately after activation.
Can be jump canceled.
Reduced the damage scaling for combos.
Reduced knockback distance.
Reduced the landing recovery.
Increased hit stun.
Adjusted to untechable.
Reduced the MP cost.
Increased the hit stun.
Increased the block stun
Extended the untech time.
Reduced the recovery on hit.
Launches the opponent higher.
Reduced the recovery.
Can connect against knocked down opponents.
Reduced the MP cost.
Increased the minimum damage.
Inquisitor
Increased to 930 from 850.
Increased to 1150 from 1000.
Added ‘Guard Break Resistance Increase’ effect.
Added ‘Moving Speed Increase’ effect.
Adjusted the hurtbox for consistency.
Reduced the landing time.
Reduced the start-up.
Reduced the recovery.
Reduced the recovery.
Reduced the recovery.
Reduced the recovery.
Can be canceled with various MP skills.
Can be followed-up by ‘Cut-in Dash.’
※ Possible even on whiff
Reduced the damage scaling for combos.
Moved up the cancel timing after landing.
Can be followed-up by ‘Cut-in Dash’ after landing.
Reduced the recovery.
Increased the hit back of the last slash.
Increased the guardback of the last slash.
Increased the stun on the opponent for guarding the third hit.
Reduced the recovery.
Crusader
Increased to 1130 from 1100.
Increased to 1300 from 1200.
Enhanced ‘Defense Increase’ effect.
Enhanced ‘Guard Break Resistance Increase’ effect.
Enhanced ‘White Life Damage Recovery Speed Increase’ effect.
Reduced the hurtbox.
Reduced the hurtbox.
Reduced the start-up.
Reduced the recovery.
Launches the opponent higher.
Reduced the landing recovery.
Reduced the recovery.
Increased hit stun.
The opponent staggers upon Counter Hit on the ground.
The opponent bounces off the ground upon hit while airborne.
The opponent staggers upon Counter Ht.
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’
- Hammer of Repentance (airborne)
The opponent staggers upon Counter Ht.
Reduced the start-up for Invulnerability against Projectiles.
Extended the untech time upon the first hit.
Reduced the landing recovery.
Reduced the MP cost.
Reduced the recovery for easier follow-up while airborne.
Swift Master
Increased to 900 from 850.
Increased to 1150 from 1000.
Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff
Added ‘MP Recovery Speed Increase’ effect.
Increased the hit stun.
Increased the block stun.
The first hit can be jump canceled.
Expanded the hitbox.
Relentless Biting Wind
Reduced the recovery when performed while airborne.
Reduced the MP cost.
The start-up motion can be canceled with ‘Storm Quaker.’
Reduced the recovery when performed while airborne.
The start-up motion can be canceled with ‘Vortex Hurricane.’
Reduced the recovery when performed while airborne.
Enchantress
Increased to 900 from 850.
Increased to 1150 from 1000.
Added ‘White Life Damage Recovery Speed Increase’ effect.
Added ‘MP Recovery Speed Increase’ effect.
Adjusted the hurtbox for consistency.
Reduced the recovery.
Added invulnerability against hit immediately upon activating the skill.
Added invulnerability against Projectiles immediately upon activating the skill and after the movement.
- Madd, It’s Time to Dance!
Can be jump canceled upon connecting with Enchantress’ hit.
Reduced the landing recovery.
Reduced the recovery.
Increased the minimum damage.
Launches the opponent higher.
Extended the untech time.
Increased the knockdown time.
Kunoichi
Increased to 930 from 900.
Increased to 1150 from 1000.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Added ‘Movement Speed Increase’ effect.
Can be followed-up by ‘Rising Cut.’
Can be jump canceled upon hit.
Can be followed-up by ‘Flying Squirrel.’
Can be followed-up by ‘Ninpo: Log Clone.’
※ Possible even on whiff
Reduced the start-up for Invulnerability.
Reduced the recovery.
Reduced the landing recovery.
Ghostblade
Increased to 950 from 900.
Increased to 1150 from 1000.
Added ‘Guard Gauge Damage Increase.’
Added ‘Movement Speed Increase.’
Reduced the hurtbox.
Reduced the hurtbox.
Adjusted block stun, making the opponent guard until the last hit.
Reduced the recovery.
Can be canceled with ‘Ghost Retracer.’
Expanded the hitbox.
Expanded the hitbox.
Can be canceled with MP skills upon hit.
Reduced the recovery.
Extended the untech time.
Can be canceled with ‘Ghost Retracer.’
Reduced the recovery upon teleporting.
Hitman
Increased to 1020 from 1000.
Increased to 1200 from 1050.
Reduced the hurtbox.
Launches the opponent higher.
Can be jump canceled upon the second hit.
Extended the untech time.
Reduced the recovery.
Launches the opponent higher.
Trouble Shooter
Increased to 1080 from 1050.
Increased to 1200 from 1050.
Various MP skills can be canceled with the second hit of ‘Get on Fire.’
※ Possible even on whiff
Reduced the start-up.
Reduced the recovery.
Can be followed-up by Incredible.
※ Possible even on whiff
Can be jump canceled.
Reduced landing recovery while awakened.
Dragon Knight
Increased to 930 from 900.
Increased to 1150 from 1000.
Added ‘Attack Increase’ effect.
Added ‘ White Life Damage Recovery Speed Increase’ effect.
Can be jump canceled.
Can be jump canceled.
Reduced the recovery.
Can be followed-up by ‘Knuckle Blaster.’
※ Possible even on whiff
The first hit can be followed-up by ‘Knuckle Blaster.’
Increased the knock down time for Counter Hit.
Launches back the opponent upon the first hit.
The last hit knocks the opponent back far away.
Increased the damage.
Lost Warrior
Increased to 1050 from 1000.
Increased to 1250 from 1100.
Added ‘Defense Increase’ effect.
Added ‘Guard Break Resistance Increase’ effect.
Reduced the hurtbox.
Reduced the hurtbox.
Reduced the start-up.
Reduced the recovery.
Can be jump canceled.
- Mysterious Slash (airborne)
New move added.
Adjusted the command.
Moved up the jump cancel timing.
Moved up the Counter Hit timing.