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DNF Duel Version 1.09 Patch Notes

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E_T
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DNF Duel Version 1.09 Patch Notes
Source: Arc System Works
Grand balance patch will be available soon

Arc System Works has published patch notes for DNF Duel version 1.09. The Grand Balance patch will impact the game mechanics and many characters in the current roster. The developers plan to hold a stream to present changes before the patch becomes available to users.

You can check out the complete list of changes below:

All

  • Dodge 

Reduced the recovery.

Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill.

Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill.

  • Guard Cancel Attack

Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps.

  • Airborne MS skills

Adjusted to face the opponent immediately after performing the skill.

Berserker

  • HP

Increased to 980 from 950.

  • Guard Gauage

Increased to 1200 from 1050.

  • Awakening Effect

Adjusted to recover HP with the existing White Damage intact.

(Before: Recovered the existing White Life first.)

Added ‘Attack Increase’ effect.

Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.

  • Jumping A

Increased hit stun.

  • Ghost Slash

Expanded the hitbox.

Increased the knockdown time for hit while airborne.

  • Upward Slash

Can be jump canceled upon hit.

  • Ashe Fork

The second hit can connect against knocked down opponents.

  • Gore Cross: Expulsion

Reduced the recovery.

  • Raging Fury (Standard/during Frenzy)

The last hit launches the opponent higher.

  • Bloodlust (Standard) Reduced the recovery upon hit.

Increased the knockdown time.

  • Bloodlust (during Frenzy)

Reduced the recovery upon hit.

Increased the knockdown time.

Vanguard

  • HP

Increased to 1100 from 1000.

  • Guard Gauage

Increased to 1200 from 1050.

  • Awakening Effect

Added ‘Attack Increase’ effect.

Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.

  • Crouching Guard

Reduced the hurtbox.

  • Standard B

Reduced the recovery.

Can connect against knocked down opponents.

  • Crouching B

Reduced the recovery.

  • Cleave: Upper

Can be jump canceled.

  • Brandish

Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.

※ Possible even on whiff

  • Inferno Charge

Reduced the recovery.

Reduced the start-up for Invulnerability against Projectiles.

  • Behead

Reduced the recovery.

  • Earthshatter

Reduced the recovery.

Expanded the knockback range of the second hit

Wall bounces the opponent upon the second hit.

  • Devastate

Reduced the recovery.

Removed the upper body hurtbox during the spinning move upon activating the skill.

Reduced the start-up of the last hit.

Expanded the hitbox of the last hit.

The last hit launches the opponent higher.

Increased block stun of the last hit.

Increased the guardback of the last hit.

  • Lunge Strike

Expanded the hitbox.

  • Doom Glaive

Expanded the hitbox of the first hit.

Increased the block stun of the first hit.

Can be dash canceled upon hit. 

Striker

  • HP

Increased to 950 from 900.

  • Guard Gauge

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘Guard Gauge Damage Increase’ effect.

Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.

  • Crushing Fist

Can be canceled with various MP skills.

※ Possible even on whiff

  • Low Kick

Reduced the recovery.

  • Air Walk

The opponent bounces off the ground harder when hit while airborne.

  • Shadowless Kick

Can be jump canceled upon the third hit.

Decreased the knockback range.

  • Mountain Pusher

Can be dash canceled upon hit.

One Inch Punch

Can be dash canceled.

Grappler

  • HP

Increased to 1100 from 1050.

  • Guard Gauage

Increased to 1250 from 1100.

  • Awakening Effect

Can cancel charged MP skills with other MP skills. ※ Possible even on whiff

the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.

※ Possible even on whiff

Added ‘Defense Increase.’

  • Crouching A

Launches the opponent higher when hit while airborne.

  • High Kick

Extended the untech time.

  • Air Steiner (Standard/Hold)

Reduced the landing recovery.

  • Slam Kick (Standard)

Ground bounces the opponent even without Counter Hit.

  • Magnumsault (Standard)

The second hit launches the opponent higher.

Reduced the damage scaling for combos.

Increased the block stun.

  • Seismic Crash

Moved up the Counter Hit timing.

  • Shoulder Tackle (Standard)

Reduced the recovery.

Launches the opponent high upon Counter Hit.

  • Shoulder Tackle (Hold)

Reduced the recovery.

  • Break Down (Hold)

Increased the knockdown time.

  • Aerial Break Down (Hold)

Reduced the recovery.

Ranger

  • HP

Increased to 980 from 950.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Increased the debuff duration.

  • Standard A

Can be dash canceled.

  • Crouching A

Reduced the start-up.

Reduced the recovery.

  • Windmill

Can connect against knocked down opponents.

  • Triple Tap

The first hit can be jump canceled.

  • G-14 Buster

Reduced the recovery for easier follow up while airborne.

  • Deadly Approach

Can be canceled with ‘Scud Genocide.’

  • Scud Genocide

The opponent slowly falls on knees upon the final hit. 

Launcher

  • HP

Increased to 950 from 900.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘Attack Increase’ effect.

Added ‘Guard Gauge Damage Increase’ effect.

  • Standard A

Increased hit stun.

Extended the untech time.

  • Crouching A

Reduced the start-up.

Reduced the recovery.

Increased hitstop duration.

Increased hit stun.

Extended the untech time.

Can be followed-up by ‘Standard A.’

  • Airborne A

Increased hitstop duration.

Launches the opponent higher.

Reduced the recovery.

  • Standard B

The Disarming motion can be canceled with MP skills.

  • Crouching B

Can be canceled with various skills. ※ Possible even on whiff

Launches the opponent higher.

  • Airborne B

Expanded the hitbox.

FM-31 Grenade Launcher

Removed the upper body hurtbox from before to immediately after activation.

Can be jump canceled.

Reduced the damage scaling for combos.

  • Spriggan

Reduced knockback distance.

  • Laser Rifle

Reduced the landing recovery.

Increased hit stun.

Adjusted to untechable.

  • Charge Laser Rifle

Reduced the MP cost.

Increased the hit stun.

Increased the block stun

Extended the untech time.

  • BBQ

Reduced the recovery on hit.

Launches the opponent higher.

  • X-1 Extruder

Reduced the recovery.

Can connect against knocked down opponents.

  • FM-92 mk2 Lancer

Reduced the MP cost.

  • Quantum Bomb

Increased the minimum damage. 

Inquisitor

  • HP

Increased to 930 from 850.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘Guard Break Resistance Increase’ effect.

Added ‘Moving Speed Increase’ effect.

  • Crouch

Adjusted the hurtbox for consistency.

  • Jump

Reduced the landing time.

  • Crouching A

Reduced the start-up.

Reduced the recovery.

  • Standard B

Reduced the recovery.

  • Punishing Cross

Reduced the recovery.

  • Rising Cut

Reduced the recovery.

  • Cut-in Dash

Can be canceled with various MP skills.

  • Flege’s Essence

Can be followed-up by ‘Cut-in Dash.’

※ Possible even on whiff

Reduced the damage scaling for combos.

  • Raid

Moved up the cancel timing after landing.

Can be followed-up by ‘Cut-in Dash’ after landing.

  • Summary Justice

Reduced the recovery.

Increased the hit back of the last slash.

Increased the guardback of the last slash.

Increased the stun on the opponent for guarding the third hit.

  • God’s Wrath

Reduced the recovery.

Crusader

  • HP

Increased to 1130 from 1100.

  • Guard Gauage

Increased to 1300 from 1200.

  • Awakening Effect

Enhanced ‘Defense Increase’ effect.

Enhanced ‘Guard Break Resistance Increase’ effect.

Enhanced ‘White Life Damage Recovery Speed Increase’ effect.

  • Crouch

Reduced the hurtbox.

  • Crouching Guard

Reduced the hurtbox.

  • Crouching A

Reduced the start-up.

Reduced the recovery.

Launches the opponent higher.

  • Airborne A

Reduced the landing recovery.

  • Standard B

Reduced the recovery.

  • Airborne B

Increased hit stun.

The opponent staggers upon Counter Hit on the ground.

The opponent bounces off the ground upon hit while airborne.

  • Hammer of Repentance

The opponent staggers upon Counter Ht.

  • Flash Sphere

Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’

  • Saint Counter

Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’

  • Hammer of Repentance (airborne)

The opponent staggers upon Counter Ht.

  • Miracle Splitter

Reduced the start-up for Invulnerability against Projectiles.

Extended the untech time upon the first hit.

  • Spear of Victory

Reduced the landing recovery.

  • Apocalypse

Reduced the MP cost.

Reduced the recovery for easier follow-up while airborne.

Swift Master

  • HP

Increased to 900 from 850.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff

Added ‘MP Recovery Speed Increase’ effect.

  • Airborne B

Increased the hit stun.

Increased the block stun.

  • Sweeping Wind

The first hit can be jump canceled.

  • Wind Blaster (airborne)

Expanded the hitbox.

Relentless Biting Wind

Reduced the recovery when performed while airborne.

  • Wind Orb

Reduced the MP cost.

The start-up motion can be canceled with ‘Storm Quaker.’

Reduced the recovery when performed while airborne.

  • Wind Twist

The start-up motion can be canceled with ‘Vortex Hurricane.’

Reduced the recovery when performed while airborne.

Enchantress

  • HP

Increased to 900 from 850.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘White Life Damage Recovery Speed Increase’ effect.

Added ‘MP Recovery Speed Increase’ effect.

  • Crouch

Adjusted the hurtbox for consistency.

  • Dodge

Reduced the recovery.

Added invulnerability against hit immediately upon activating the skill.

Added invulnerability against Projectiles immediately upon activating the skill and after the movement.

  • Madd, It’s Time to Dance!

Can be jump canceled upon connecting with Enchantress’ hit.

  • Aerial Lantern Firebomb

Reduced the landing recovery.

  • Harvest

Reduced the recovery.

Increased the minimum damage.

Launches the opponent higher.

Extended the untech time.

  • Madd the Guard

Increased the knockdown time.

Kunoichi

  • HP

Increased to 930 from 900.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.

Added ‘Movement Speed Increase’ effect.

  • Flame Cut

Can be followed-up by ‘Rising Cut.’

  • Rising Cut

Can be jump canceled upon hit.

Can be followed-up by ‘Flying Squirrel.’

  • Kunai Throw

Can be followed-up by ‘Ninpo: Log Clone.’

※ Possible even on whiff

  • Ninpo: Log Clone

Reduced the start-up for Invulnerability.

  • Flying Squirrel

Reduced the recovery.

Reduced the landing recovery. 

Ghostblade

  • HP

Increased to 950 from 900.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘Guard Gauge Damage Increase.’

Added ‘Movement Speed Increase.’

  • Crouch

Reduced the hurtbox.

  • Crouching Guard

Reduced the hurtbox.

  • Ultimate Phantom Slash

Adjusted block stun, making the opponent guard until the last hit.

  • Spectral Eradication

Reduced the recovery.

Can be canceled with ‘Ghost Retracer.’

  • Drive Slash (2rd hit)

Expanded the hitbox.

  • Drive Slash (3rd hit)

Expanded the hitbox.

Can be canceled with MP skills upon hit.

  • Cross Slash

Reduced the recovery.

  • Ghost: Single Strike

Extended the untech time.

  • Dyad: Soul Cross

Can be canceled with ‘Ghost Retracer.’

  • Ghost Retracer

Reduced the recovery upon teleporting.

Hitman

  • HP

Increased to 1020 from 1000.

  • Guard Gauage

Increased to 1200 from 1050.

  • Crouching Guard

Reduced the hurtbox.

  • Crouching B

Launches the opponent higher.

  • Dead Lift

Can be jump canceled upon the second hit.

  • Dead Six

Extended the untech time.

  • Sweep

Reduced the recovery.

Launches the opponent higher. 

Trouble Shooter

  • HP

Increased to 1080 from 1050.

  • Guard Gauage

Increased to 1200 from 1050.

  • Awakening Effect

Various MP skills can be canceled with the second hit of ‘Get on Fire.’

※ Possible even on whiff

  • Crouching A

Reduced the start-up.

Reduced the recovery.

  • G-Bomb

Can be followed-up by Incredible.

※ Possible even on whiff

  • Black Crescent

Can be jump canceled.

  • Oppression

Reduced landing recovery while awakened.

Dragon Knight

  • HP

Increased to 930 from 900.

  • Guard Gauage

Increased to 1150 from 1000.

  • Awakening Effect

Added ‘Attack Increase’ effect.

Added ‘ White Life Damage Recovery Speed Increase’ effect.

  • Standard B

Can be jump canceled.

  • Shield Uppercut

Can be jump canceled.

  • Sky Break

Reduced the recovery.

Can be followed-up by ‘Knuckle Blaster.’

※ Possible even on whiff

  • Finish!

The first hit can be followed-up by ‘Knuckle Blaster.’

  • Dragon Warrior Princess

Increased the knock down time for Counter Hit.

  • Dragon Breath

Launches back the opponent upon the first hit.

The last hit knocks the opponent back far away.

Increased the damage.

Lost Warrior

  • HP

Increased to 1050 from 1000.

  • Guard Gauage

Increased to 1250 from 1100.

  • Awakening Effect

Added ‘Defense Increase’ effect.

Added ‘Guard Break Resistance Increase’ effect.

  • Crouch

Reduced the hurtbox.

  • Crouching Guard

Reduced the hurtbox.

  • Standard A

Reduced the start-up.

Reduced the recovery.

  • Resolute Cut

Can be jump canceled.

  • Mysterious Slash (airborne)

New move added.

  • Mysterious Sphere

Adjusted the command.

  • Vanish Cutter

Moved up the jump cancel timing.

  • Absolute Guard

Moved up the Counter Hit timing.

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