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Breakers Collection First Update Coming This Week

5 min

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Breakers Collection First Update Coming This Week
Source: QUByte Interactive
The developers fixed a lot of bugs and presented the debut in-game event

QUByte Interactive has released the contents of the first patch for Breakers Collection, which was released in late 2022 for PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Xbox Series X|S, and Windows. In the update, the developers fixed many minor bugs and introduced the debut in-game event, exclusive to the definitive version of the fighting game.

Below you can find the complete list of changes in this patch, which will be available for all platforms this Thursday, January 26th.

‘Bye’-Hu – Team Battle Event

The Team Battle mode is exclusive to the Breakers Collection and has been highly praised by the community. With that in mind, we thought we’d reward players who successfully complete Team Battle (on any difficulty) between January 27th and January 30th. Players who defeat Bai-Hu will receive an item to customize their Player Profile.

To prove you’ve completed the challenge, post a clip of the last round of the fight on Twitter and don’t forget to tag us: @qubytegames. IMPORTANT: Only players who share in the victory on Twitter will be selected to receive the Player Profile customization item.

QoL Updates

  • New option to change nickname on the player profile screen! To change your nickname in game just go to Online Modes > Open Profile > Edit Profile > Change Nickname;
  • New option during Warm-Up: Simple Training! Now it is possible to wait for a match in a simple Training mode with the following options: enemy dummy, infinite HP, infinite Special bar, infinite timer and no stun. The standard Versus CPU mode is still available, the modes can be selected on the online match filter screen. More adjusts can be done to improve this feature in the future;
  • Waiting time after a match is found reduced from 30 to 15 seconds;
  • Time to leave the preview on rebind screen and to restart the match on Training screen are now reduced;

QoL Updates (PC only)

  • A new option was added on the Option menu: Audio Sync Mode! With this, the player will be able to choose which audio mode to use on offline modes:
    • Quality mode: the sound has a higher quality (no hiss), but on weaker machines the game may be slower.
    • Performance mode: the sound stays as it currently works, but the game works even on weaker machines;

This feature only works on offline modes, the online modes will always run on Performance mode. Quality mode will be selected by default.

Bug Fixes

All platforms

  • Fixed a logic error in the Quick Search system of Ranked and Casual modes, where even if a player was close to the other, a wrong route was used to make the connection, generating unnecessary high pings. The intention now is to have more stable connections between players;
  • Fixed “ghost” inputs where some direction was pressed indefinitely during gameplay/preview;
  • Fixed “ghost” inputs where associating a button with the control’s “triggers” (such as macros) caused them to remain pressed indefinitely during gameplay/preview;
  • Fixed bug where the “ASIA” region filter option was not displayed on the Leaderboard screen;
  • Fixed display of player ranking at the top of the Leaderboard (now it considers whether or not the player has the crossplay option enabled to calculate the position);
  • When entering a Lobby room where a battle is taking place, the text correctly displays that players are fighting;
  • Fixed sound delay during gameplay after playing some matches offline in Versus mode;
  • Fixed a bug where when selecting a stage in Training or Versus modes, gameplay music would not follow the selected stage;
  • Fixed bug where when disconnecting the headset, the gameplay sound was adjusted in relation to the value of the UI sound configuration;
  • Fixed the achievement unlock text on notifications screen;
  • Fixed several incorrectly written texts;
  • Fixed the unlockable tracking algorithm regarding winning matches using a special or super special attack;
  • Fixed the unlockables tracking algorithm related to winning perfect rounds;
  • Fixed gallery art unlocking when finishing Breakers Revenge with Rila or Saizo.
  • Fixed a bug where when inviting a friend using the “Enter Nickname” option, the player who received the invitation could not enter the room;
  • Fixed replay search algorithm to correctly reflect selected filter options.


  • Fixed a bug where disconnecting the headset during a game mode caused a general slowdown in the application;

Xbox One/Series X|S

  • The game can now correctly detect the connection (Wi-Fi or Wired) for Xbox One and Series S/X console users;
  • Fixed a bug where disconnecting the headset during a game mode caused a general slowdown in the application;


  • Fixed sideline when using CRT filter;
  • Fixed option naming referring to the “Room comment” on the lobby creation screen;
  • Fixed bug where the menu music played along with the gameplay music when removing the headset in some game mode.

This material was created with the support of our Patrons. You can support us!

Become a Patron