Avatar Fighting Game Releases the Chi Gauge Tutorial Video

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Gundroog
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Avatar Fighting Game Releases the Chi Gauge Tutorial Video
The chi mechanic is core to the new Avatar fighter, but it somewhat complicated.

While the Avatar Legends: The Fighting Game (thankfully a working title, hopefully the final one is better) is still on the way, the developers are already prepping the audience with some overviews and tutorials, with the latest one focusing on the game's Chi Gauge mechanic.

This element of the game has been perhaps the most confusing for people trying the game out for the first time. It has some obvious similarities to the Drive Gauge in Street Fighter 6, but these similarities might have only confused people by creating false expectations of how it's meant to be used.

The new video should help to fix that by briefly explaining what exactly this Chi Gauge is and what role it's meant to play.

The key role of this mechanic is enabling a lot of different movement and defensive mechanics. You can use it to activate flow state, which costs a bit of Chi to start and sustain. Flow State is similar to SF6 parry stance, but you will actually dodge attacks completely when using it, and it will impact your position.

Other major use of Chi Gauge are flow techniques. These techniques enable movement with evasive properties that might counter high or low attacks. When that happens, many of these Flow Techniques will allow you to do a follow-up attack.

The 3 major things that can be cancelled into Flow Techniques are: command normals, other flow techniques, and guard, which can be cancelled into a guard reversal.

Similarly to Drive Gauge, there is also a punishment for running out of Chi Gauge. When you become Unbalanced (burnout), you obviously can't use anything that requires the Chi Gauge, but also any attacks against you become more powerful. All attacks become counter hits, all knockdowns become hard knockdowns, and all throws become critical throws. Due to these properties, you can do entirely different, very damaging combos on Unbalanced opponents.

One interesting detail here that most probably wouldn't expect in a modern fighting game, is that if you get hit with "True Chakra Art" (essentially this game's Ultra/Level 3 super), you just die. Welcome back Instakills, we missed you (or did we?).

Weirdly enough, there is one last detail that the video doesn't mention. See the pips under the Chi Gauge? That's your resource for super moves, and you get an additional pip if you lose a round, which allows you to use the aforementioned "True Chakra Art." While you are in parry stance, you are not only dodging attacks, but also building up those pips.

This all might seem somewhat complicated still, but the recent test made it clear that the game is actually fairly intuitive, so don't worry about the game being potentially too difficult to figure out.

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