It seems that all is not well at the Aether Studios as Rivals of Aether II still struggles to find consistent support and sustain a playerbase almost two years after the initial release.
In January 2026 Dan Fornace, the studio's CEO and founder, shared a very frank update about the state of the game. While they have been very productive in terms of putting out new content and features, the financial state left a lot to be desired.
He pinpoints the post-release strategy as one of the main issues. They wanted to maintain the launch momentum and dedicated to expanding the studio to release more content and ship new improvements while also outsourcing the development of game's Steam Workshop integration.
These actions had a cost. The studio already had a round of layoffs in 2024, and this more recent post indicated that a studio lost another 8 developers, a quarter of their total staff. People who were critical to game's development.
A few months later and through their post on BlueSky people have learned that Marc Knelson was also laid off after 9 years at the studio. Marc was one of the key artists behind the game and had a big role in shaping its aesthetic, one of the characters is even literally named after him, or his nickname, to be specific.

