When it was announced that Hideki Kamiya was going to be leaving PlatinumGames, the company he helped get off the ground and had done some incredible work with, it rocked the entire gaming world. What made it worse was no one could really make any sense as to why.
However, Kamiya recently granted an interview to IGN where he revealed the reason he left and it all came down to what he described as a 'lack of trust.'
Before now, Kamiya had been jobless and turned to YouTube and while there had even done a video where he touched on his exit but didn't really give any details that anyone could make heads or tails of.
Speaking to IGN, he said, “My work with PlatinumGames was based on a relationship of trust with the company. I decided to leave because I felt that the direction the company was heading in was different from my beliefs as a developer. Without that element of trust, I couldn’t continue working there, and so I left, so that I could continue working in what I consider to be the right way.
“I don't think of games as products, but rather as works of art. I want to put my artistry into games and deliver games that could only be made by Hideki Kamiya, so that players can enjoy Hideki Kamiya games exactly as they are. I decided to leave the company and forge my own path, to continue making games that reflect the developers who made them.”
He also explained that people came to him in a bid to get him to reverse his decision, but he refused.
Hideki Kamiya had previously worked with Capcom and was an important part in the creation of Devil May Cry and was also instrumental in the creation of Bayonetta. Both characters have also been guests in fighting games with Dante showing up in Marvel vs Capcom and Bayonetta breifly breaking Super Smash Bros. Ultimate.