3D Fighters Might be Getting Their Own MUGEN

author
Gundroog
2 min

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3D Fighters Might be Getting Their Own MUGEN
But you probably already know there's a catch.

2D Fighter Maker, MUGEN, and their descendants have been a fixture of the fighting game genre for over two decades at this point. All for one simple reason, they make it real easy to make a fighting game, or at least a custom character, without having to create a whole framework of systems, mechanics, animations, and other things you need to make a video game.

It enabled dozens of indie fighters over the years, as well as countless builds and modifications that dump all sorts of characters into one game. Saltybet might be the most famous example, as a "game" where you can see 10 different versions of Ronald McDonald fight against Teletubbies or Master Chief.

However, it was always a bit too complex to make one of these for 3D fighters. Not just 2D games with 3D models, but games with full on 3D space.

That's what FightingEngine attempts to achieve.

The 3D MUGEN is a massive undertaking, and somewhat predictably, this one isn't being made without using AI assistance.

Regardless of what you think about AI, these projects often have the same risk of making massive strides initially, and then getting abandoned shortly after, when AI is either no longer cutting it, or there is a better clout opportunity on the horizon.

3D MUGEN was a hard thing to get going for a reason, so for now it's probably best to still wait and see what happens, instead of getting your hopes up.

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