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Mortal Kombat 11

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Fujin
Mortal Kombat 11
Mortal Kombat 11

Fujin Move List

Fujin's name comes from the Japanese religion. He is based on the god of wind. MK Mythologies: Sub-Zero marked the first appearance of Fujin as an unnamed boss. It would be in Mortal Kombat 4 where Fujin would receive his name and characteristics.Know more

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Basic attacks

Basic character buttons

Heavy Gust

Up
+
Three

Straight Punch

One

Quick Slice

Back
+
One

Gut Shot

Down
+
One

Hilt Strike

Two

Bending Wind

Back
+
Two

Close Bending Wind

Back
+
Two
Back

Crosswind

Forward
+
Two

Rising Storm

Down
+
Two

Flick Kick

Three

Low Drift

Forward
+
Three

Knee Buckler

Down
+
Three

Bo Rai Toe

Four

Takedown

Back
+
Four

Kai Kick

Forward
+
Four

Swirl Kick

Down
+
Four

Flying Slash

One

Wind Fist

Two

Storm Boot

Three
or
Four

Overhead Slash

Up
One
or
Up
Two

Lui He Kick

Up
Three
or
Up
Four

Spinning Kusanagi

Up
+
Two

Spinning Kusanagi 2

Up
+
Two

Heavy Gust 2

Up
+
Three

Toward Throw

Left bumper
+
Forward
or
Forward
+
One
+
Three

Back Throw

Left bumper
or
One
+
Three

Forward Getup Roll

Forward
+
Left trigger

Backward Getup Roll

Back
+
Left trigger

(Air) Breakaway

Down
+
Right trigger

Special moves

Advanced character buttons

Krossbow Blast

Back
Forward
One
Can AMP

Up Krossbow Blast

Back
Forward
One
Up
Can AMP

Down Krossbow Blast

Back
Forward
One
Down
Can AMP

Tornado

Down
Back
Two

Retreating Tornado

Down
Back
Two
Back

Advancing Tornado

Down
Back
Two
Forward

Wind Kicks

Down
Back
Four
Can AMP

WINDS OF CHANGE

Left trigger
+
Right trigger

Abilities

Special moves depending on chosen variation

Overhead Slash 2

Up
One
or
Up
Two

Whirlwind 2

Back
+
Two
One
+
Three
Can AMP

Tailwind 2

Forward
+
Two
One
+
Three
Can AMP

Wind Push

Back
Forward
One
Can AMP

Close Wind Push

Back
Forward
One
Back
Can AMP

Far Wind Push

Back
Forward
One
Forward
Can AMP

Tornado 2

Down
Back
Two
Can AMP

Retreating Tornado 2

Down
Back
Two
Back
Can AMP

Advancing Tornado 2

Down
Back
Two
Forward
Can AMP

(Air) Tornado

Down
Back
Two
Can AMP

(Air) Retreating Tornado

Down
Back
Two
Back
Can AMP

(Air) Advancing Tornado

Down
Back
Two
Forward
Can AMP

Air Slam

Down
Back
Two
Can AMP

Close Air Slam

Down
Back
Two
Back
Can AMP

Far Air Slam

Down
Back
Two
Forward
Can AMP

Very Far Air Slam

Down
Back
Two
Up
Can AMP

Pressure Bomb

Down
Back
Three
Can AMP

Close Pressure Bomb

Down
Back
Three
Back
Can AMP

Jet Stream

Down
Down
Three

Turbulence

Down
Forward
Three
Can AMP

Close Turbulence

Down
Forward
Three
Back

Far Turbulence

Down
Forward
Three
Forward

(Air) Wind Kicks

Down
Back
Four
Can AMP

Warped Needle

Down
Back
Four
Can AMP

(Air) Wind Barrier

Left bumper
or
One
+
Three
,(Then
One
for Flying Sword,
Three
for Dive Kick,Can AMP)

Divine Wind

Down
Up
,(Then
One
or
Two
for Overhead Slash,
Three
or
Four
for Lui He Kick,
Down
Down
for Cancel)

Sky Wakka

Down
Up
Can AMP

Finishers

Fatalities and Brutalities

Wind Blade (Far)

Back
Down
Down
Back
One

Twisted Twister (Close)

Forward
Back
Down
Two

Stage Fatality (Close)

Down
Down
Down
Four

Let's Go Fly A Kite (Mid)

Back
Down
Back
Down
Two

The Klassic

Down
+
Two

Heavy Winds

Left bumper