Raid: Shadow Legends is a popular turn-based strategy game that features a diverse cast of characters known as champions. These champions belong to different factions, have unique abilities and skills, and possess distinct strengths and weaknesses. Today, we'll take a closer look at the champions in Raid: Shadow Legends and how they fit into the fighting game genre.
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One of the most distinctive features of Raid: Shadow Legends is the wide variety of champions available to players. From human warriors to mythical beasts, there's a champion for every playstyle. The game's extensive roster of champions allows players to experiment with different strategies and approaches to combat. This diversity is essential to the fighting game genre, as it allows players to choose a champion that best suits their individual playstyle and strategy.
For example, Visix the Unbowed of the Dark Elf faction could be a great speed and special attack character with a meter to spend on various setups or finisher moves. Towering Demonspawn Mortu-Macaab looks like the quintessential grappler that would chain-grab you for half of your lifebar if you ever let him come near you. High Elf Deliana, released last September, would be an excellent zoner – her magical orbs would greatly benefit her keep-away game and various setups. And Kantra the Cyclone of the Barbarian faction, can be, like her name so aptly suggests, a powerhouse of a rushdown character.
This ties into another important aspect of fighting games – the balance between characters. In Raid: Shadow Legends, each champion has a unique set of skills and abilities that make them valuable in different situations. For example, some champions are designed for tanking, meaning they can absorb a lot of damage, while others are more suited for dealing damage from a distance. The developers are always trying to balance the champions to ensure that no single champion is overpowered, making it a fair game for all players. This is the same attitude many fighting game developers are applying to their own products.
One of the most appealing aspects of Raid: Shadow Legends, and the greatest difference from all the fighting games, is its turn-based combat system. This system allows players to think through their moves and strategize their attacks. It also means that players don't need lightning-fast reflexes to be successful in the game. This is a stark contrast to other fighting games, where players must have quick reflexes and good hand-eye coordination. The turn-based system in Raid: Shadow Legends opens the game up to a wider audience and makes it accessible to players of all skill levels. This would need to change for the fighting game project, but something akin to it has already been done before – DNF Duel.
To answer the question in our title – yes, Raid: Shadow Legends has what it takes to be a fighting game. An established world, dozens upon dozens of striking, memorable, exciting characters that can fill all the niches and archetypes of the genre, and pre-existing playerbase are the elements that would make this a success story.