Alright, so i have stumbled upon a Frame data discussion and not sure how to use it properly

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Hdream

Mon, Sep 28

I have read an article on Reddit where people were discussing a frame date and some real in-depth stuff
I am a Super Silver player and not sure if I am ready for it. Do I need to know the damage per hit-combo thing in order to...build a combo and why do i need to do so, if i can just learn and practice any combo that is given to me in advance?

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13thpower

Thu, Mar 18

I use an app called FAT or frame assist tool that's available for download on both ios and android devices.this does have all the information plus some you probably didn't even think about.

 

Theres lots of rules to these types of games.

If anyone wants to reach out my Twitter is the same as name here. Feel free to ask me questions, or send me replay ids, I'm also on discord 

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13thpower

Thu, Mar 18

While what you're saying is true, characters have archetypes. There are glass cannons like akuma who have low health but it really hard, all arounders like ryu then tanks like geif and abigail

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Pintofalight

Thu, Mar 11

You're good at explaining. Is there any manual on what is the frame cost of everything?

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zet

Tue, Nov 10

Thanks for explanation!

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Hdream

Fri, Oct 30

Hey! Sorry for the late response. I play Ken as main and Chun Li 

Wow, thanks for that explanation. It was really helpful. 
h>m>l didn't know about that priority
It does tastes to advanced for me))
But thanks a lot, i really appreciate your explanation

It looks like, it is better to scroll through some chars and look for the fastest one. Even if your damage is huge, i think the fastest one wins. Someone like Vega or Sakura.


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13thpower

Thu, Oct 8

First off who do you play?

Secondly yes frame data is important but usually not at your rank. If you wanna get better faster frame data is the way to go.

 

The game runs at 60 frame per second

So we use that unit of measurement. If something is 3 frames, that means it's 3/60 of a second is how fast it is.

Moves have 3 parts. Start up, active (when the move can actually make contact) and recovery.these all have numbers. The moves also put a specific amount of hitstun on your opponent that'll either leave you at advantage or disadvantage. Most common is punishing a sweep. On block sweeps are like -20 which means the person blocking has +20 frames to do something before the person even gets back to neutral.

There's also the priority rule. Throws beat anything active at the same time 

Then when two buttons are active at the same time the heavier one wins.so h>m>l.

So for example if bison does stand hk that's +3,that means I'll have 3 frames taken off of my next action. So stand hk (+3) to cr mp now becomes a 3 frame gap that crushes light buttons because cr mp is 6 frames and 6 -3 is 3. And remember because of priority even if they have a 3 frame normal, because the button I pressed was medium, it'll win.

 

That's how you build your pressure kinda but tbh thats too advanced for you like that. I'm just explaing why frame data is important.

 

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