Does anyone feel sluggish playing MK11 after MKX?

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CvanPolen

Thu, Mar 18

The changes that devs brought to the game like defensive/offensive bar, only one Final Blow per match, and practically, removal of the sprint, completely changed the way I play the game. I don’t think I like it. I really did love the way MKX encouraged you to always go aggressive, and its fast pace was very rewarding. There were way more options to break defense and deal damage with each character, while in 11 I find myself confined to doing low kicks in order to gain opening. Either this or just spamming a safe combo.

I know, NTR did this, so the game could be more methodical and e-sports friendly, but it doesn’t seem like it benefited either players’ style or spectators’ viewing experience. What do you guys think of it?

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ChoomNextDoor

Wed, May 12

@M'cose, except that most online matches in MK11 are obnoxious zoning and projectile shitshow. I would rather die from a sick combo than being spammed to death. I like how fast, aggressive and unforgiving MKX was and I wish for such NRS game in the future

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M'cose

Fri, May 7

Before it will turn into MK9 nostalgia thread, just let me say that MK11 is the most nuanced MK game up to this moment. Breakaways, defensive and offensive bars made a huge positive impact on the balance of the game. Yes, it is harder to spam now, and there are less mad flexes, that make it to your YouTube feed, but the game just plays better. Taking that you know the enemy can break your block, or interrupt your string, or has a crashing blow and can deal you shit ton of damage, you have more decisions to make, there are more unexpected situations and more mind game that you have to do. MK11/10

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dimas_pivas

Fri, May 7

@leatherman, this gives me PTSD, I'm literally shaking from memories of meeting a high-ranked Kenshi in MK9 online. Nastiest projectiles in NTR history ever

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leatherman

Fri, May 7

@ErenDidNothingWrong, also, for those of you who won't ever stop whining about Cetrion and how she breaks "muh game", here's a reminder what Kenshi zoning was like back then 

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leatherman

Fri, May 7

@Sussus_Amogus, totally agree. Noob Saibot clone and teleport spammers were an absolute shitshow, everyone could do X-ray blows multiple times in a single fight, and Cyrax was a total beast. Good times

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Sussus_Amogus

Fri, May 7

I honestly prefer MK11 over MKX, because it feels more balanced overall: with breakaway mechanic it became harder to juggle anyone into infinity, but the trade off is less cooler combos overall. I really miss the sheer insanity of MK9. Everyone was just broken in that game, but it had this unmached degree of coollness

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ErenDidNothingWrong

Fri, May 7

@Tommyhuntergun, yeah, tell me more about how characters like Cetrion can't zone, m8. I would literally kill for the ability to just rush and kick that floating ass. When some characters can easily zone and others can't, it creates disbalance, especially for inexperienced players. It is not hard to zone and spam projectiles as Cetrion. On the other hand, anyone who would pick, let's say Raiden will be confused why they can't respond adequately to the pressure. What we get here, is that we raise the entry threshold and undercut the experience of new players.

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Tommyhuntergun

Fri, May 7

I think the speed of gameplay was a fair trade-off for the more sophisticated gameplay. Now you can't just zone instantly from anyone, and you can't blindly rush, so what you need to do is use the abilities of your character to approach and enagage

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